Designer Jacob Fryxelius
Artist Isaac Fryxelius
Publisher FryxGames, Stronghold Games
Welcome to the second Terraforming Mars tournament at EuroQuest! Congratulations to Eric Wrobel for winning last year’s tournament. All Terrans seeking to terraform Mars are welcome to play, as long as they have read the rules or attended a demo.
GM: Bill Crenshaw
Asst GM: Eric Wrobel
Demo : Thurs 1:30 PM
The rules will be taught, and those who choose to do so may play through a full game. The GMs will remain available to answer any rules questions.
Please note that any game played at this time will not count as a Heat.
See schedule for Heat times
The top two finishers from the Final will receive a plaque.
Format All games will use the full corporate version rules (including all cards, corporations and production starting at 0), the drafting rules described below and have a 3 ½ hour time limit. Heats will have 4-player games with some 3-player games as needed. Heat 1 will use the original board; Heat 2 will use the Hellas expansion board and Heat 3 will use the Elysium expansion board. If all players agree, the Venus and/or Prelude expansions also may be used.
Drafting Initial draft. At the start of the game, deal each player 2 corporations and 5 project cards. Each player keeps 1 project card and passes the others to the left. Keep taking one card and passing the rest until each player has 5 cards. Deal each player another 5 project cards, keep 1 and pass the others to the right. Keep taking 1 card and passing the rest until each player has a total of 10 project cards. Choose which starting corporation and which of the 10 project cards to buy. In the semifinals and finals, if neither the Venus nor Prelude expansion is used, deal each player 3 corporations to choose from.
Turn drafts. At the beginning of each turn from Turn 2 on, deal 4 project cards to each player. On even turns, keep one and pass the rest to the left; on odd turns, keep one and pass the rest to the right. Once everyone has 4 cards, decide which cards to buy.
Venus If Venus cards are used, deal each player 1 Venus corporation; also deal each player 1 regular corporation in the heats and 2 in the semis and finals. Include the Venusphile Award but do NOT use the Hoverlord Milestone. Remember: the starting player advances one of the global parameters (including the Venus scale) at the end of each turn.
Prelude If Prelude cards are used, deal each player 1 Prelude corporation (in addition to 4 Prelude cards); also deal each player 1 regular corporation in the heats and 2 in the semis and finals. If Venus and Prelude cards are used, deal each player 1 Prelude corporation (in addition to 4 Prelude cards), 1 Venus corporation and 1 regular corporation.
Time Limits Heats will have a strict 3 ½-hour time limit (although heats starting at night will have a slightly more flexible time limit — anyone insisting on a tighter time limit should let the GM know before the game). For heats with a strict time limit, the GM will make an announcement when there are 45 minutes left. If all players have taken at least 1 action in the current turn, the players will finish the current turn and play one final turn; otherwise, the current turn will be the final turn.
The semifinals will use the Hellas board and the finals will use the Elysium board. The semifinals will use the Venus and/or Prelude expansions if the majority of the players at the table agree. The finals will use the Venus and/or Prelude cards unless the majority of the players agree not to do so.
Format If there are 25 or fewer heat winners, all heat winners will advance to the semifinals. If 6-15 heat winners appear for the semifinals, second place finishers will advance as necessary to get to 8, 12 or 16 semifinalists; the winners will advance to a 4-player final. If there are only 2 or 3 semifinal games, the closest second place finisher(s) will advance to the finals. If 17-20 heat winners appear for the semifinals, some semifinals will have 5-player games; there will be 4 semifinals, with the winners advancing to a 4-player final. If 21-25 winners appear for the semifinals, some semifinals will have 5-player games; there will be 5 semifinals, with the winners advancing to a 5-player final. If more than 25 winners appear for the semifinals, winners will qualify based on (1) most games won; and (2) EuroQuest tournament tiebreakers.
The semifinal pairings will be seeded based on tournament performance. If there are both 4 and 5 player games, higher seeded players will play in 4-player games to the extent possible.
Time Limits. The semifinals and finals will not have a strict time limit, although the GM reserves the right to impose one as necessary.
Seating and Starting player Randomly determine seating (with the owner of the game sitting where he or she wants and the other players sitting randomly around him/her in order of clubs, diamonds, hearts, spades based on the card you drew for table assignment) and then randomly determine the starting player and proceed clockwise.
Game Play For each action you take, state OUT LOUD, what you are doing and do the following: (1) for cards, state the name of the card and what it does; (2) state how you are paying for your action and place the payment in front of your mat so all players can see the payment; (3) adjust production and resources as indicated on the card; (4) place any tile on the board (and receive any placement bonus). Hopefully following this order will reduce mistakes.
Mistakes Any mistakes based on failure to properly implement a production box adjustment of the player playing a card MUST be corrected as soon as they are noticed. If you have taken too many resources in production, you lose them immediately (if you do not have any, correct the mistake as best possible). If you have not taken enough resources, you do not get the resources missed unless the mistake is noticed that generation and all other players agree you are entitled to the resources in question. Once you have ended your turn and the next player announces a move, if you failed to remove resources from another player, you may not do so.
If you are entitled to benefits as a result of the action of another player (e.g., Pets, Rover Construction, Immigrant City, or Tharsus when a city is built or Arctic Algae when an ocean is placed), hopefully you will claim them during the turn of the other player if the other player has stated the move OUT LOUD. Any mistakes must be corrected that generation or you do not get the benefit. If another player took or declined to take an action based on your resources or lack thereof and would have taken a different action, the latter player may take a different action unless it adversely affects a third player. If you run into a problem, try to work it out and if not, ask the GM.
Please be nice and let the players entitled to a bonus know when a city or ocean is built. (It is permissible to place 2 resource markers next to the stack of ocean tiles to serve as a reminder if Arctic Algae is in play and 1-3 markers next to the city stack to serve as a reminder if Pets/Rover Construction is/are in play.)
Production To minimize mistakes, do not mark production on your player board until you have a production level other than 0. When you take production, first move your existing resources to the far right side of the production box. Then place your production on the left side. Before mixing the new resources and the old, have the player next to you audit the resources.
Moving Terraforming Rating Appoint one player to move all players’ TR. Whenever that player moves TR, he/she should state out loud what the movement is – e.g., I’m moving red from 20 to 21.
Card Dealing Appoint one player to deal cards. The player moving first is dealt the first card each turn.
Last Turn Greenery Build The last turn greenery build is an extension of the current turn, so building takes place in current turn order.
Scoresheet Please fill out the scoresheet and start doing so before final scoring to prevent mistakes.
Most Important Rule: Have fun!
Terraforming Mars at EuroQuest 2018 will award Meeple League points