GM: Jennifer Mongold
Ass’t GM: Eric Sokolowsky
Demo: Fri 6:30 PM
Heats: Fri 7:00 PM, Sat 3:00 PM, Sun 9:00 AM
Semi-Final: Sun 12:30 PM
Final: Sun 2:00 PM
The top two players from the Final will receive a EuroQuest plaque.
There will be three preliminary heats this year,
All heats will use the US – 1910 game. If all players at a table agree, any of the three variations (1910, Big Cities, Mega game) may be played. If agreement cannot be reached, the Mega version should be played.
The semi-final round will use Europe and the final round will use Legendary Asia.
Number of Players
Most games will be played with 4 players, resorting to 5-player games only as needed. Players will randomly select turn order and seating order at the start of each game since turn order is a tie-breaker (See below). At the start of each game, players must check that they have exactly 45 trains in their color. The number of train cars, train cards and destination tickets a player has is public knowledge.
- A 16 player semi-final will be held, consisting of four 4-player games.
- All two and three game winners will advance. Due to the expected number of entrants, two wins may be necessary to advance. Remaining seats will be filled by one-game winners as ranked in order of their second best finish. In the event that not enough winners are available to play in the semi-final, the closest second-place players will advance to fill the tables. Two- and three-game winners will be spread out as evenly as possible over the four tables.
- Winners of the semi-final games will advance to a four-player final. If any of these winners are not able to play in the final, one or two closest second-place players will also advance to the final. “Closest” is defined by the percentage of the winner’s score the player in second place had, not by the difference between the highest score and the second-highest score.
The tournament will use the official Ticket to Ride 1910, Europe and Legendary Asia rules as published by Days of Wonder.
- Make sure each player has the correct number of trains at the start (45 for U.S.). The game is shipped with extra pieces, and some pieces may have been misplaced over time.
- Be sure to replace a drawn face-up Train Card before drawing a second Train Card. If this action reveals a third locomotive, the available cards must be flushed immediately.
- After all players have chosen what tickets to keep at the start of the game, the remaining tickets will be shuffled well. Discarded tickets are placed at the bottom of the pile as they are discarded.
- Discarded Train Cards must be reshuffled and put into play as soon as the last card is drawn (not when the next card is required).
- Be sure to shuffle the Train cards thoroughly (because they are discarded in sets).
The following tiebreakers will be used to determine finish order within a game:
- Total Score
- Player who has completed the most destination tickets
- Player with the Longest Continuous Path Card
- Reverse Turn Order
Time Limit Adjudication
Each heat will last 90 minutes. The GM intends to be available to adjudicate unfinished games promptly at the 90-minute mark. Adjudication will be based on likely outcomes, not only on current scores.
Ticket To Ride at EuroQuest 2015 will award Meeple League points