Ticket to Ride World Maps

Designer: Alan R. Moon
Publishers: Days of Wonder

GameMaster

GM: Scott Saccenti
Asst GM: Lee Mewshaw

Schedule

See schedule for Heat times

Plaques

The top two finishers from the Final will receive a EuroQuest plaque.

Event Description

There will be three preliminary heats, followed by the semi-final and final.

Game Versions
This event will use almost all of the Ticket to ride variants (Africa, Switzerland, Pennsylvania, etc, etc, etc.). There will be a small number of variants that won’t be included (GM discretion, but we will for certain not be playing Europe, Rails & Sails, or any of the “mini City” maps). No one will play the same map twice over the course of the tournament.
This is a coached event. The ONLY expectation is that you know how to play regular Ticket to Ride. You will be assigned to a random table, and you and the other players will together need to learn the version you are about to play. These are very simple variants, usually they can be taught in about five minutes or less (“We are going to play Ticket, here are the one or two things that are different about this variant”. It’s very likely that no one at the table will have ever played the map you are about to try. Everyone is expected to be friendly and helpful.
Number of Players

Most games will be played with 4 players, resorting to 3- or 5-player games only if needed. Players will randomly select turn order and seating order at the start of each game since turn order is a tie-breaker (See below). At the start of each game, players must check that they have the correct number of trains in their color. The number of train cars, train cards and destination tickets a player has is public knowledge.

Elimination Rounds
  1. A 16 player semi-final will be held, consisting of four 4-player games.
  2. All two and three game winners will advance. Remaining seats will be filled by one-game winners as ranked in order of their second best finish. In the event that not enough winners are available to play in the semi-final, the closest second-place players will advance to fill the tables. Two- and three-game winners will be spread out as evenly as possible over the four tables.
  3. Winners of the semi-final games will advance to a four-player final. If any of these winners are not able to play in the final, one or two closest second-place players will also advance to the final. “Closest” is defined by the percentage of the winner’s score the player in second place had, not by the difference between the highest score and the second-highest score.
Rules Version
The tournament will use the official rules of each variant as provided by Days of Wonder with some changes.
Every table will be provided with a help sheet that summarizes the differences this variant has to a base Ticket to Ride game. In addition, there are some GM rules changes for certain titles, and in these cases, the changes will be clearly indicated on the help sheet.
Rules Clarifications/Notes
  1. Be sure to replace a drawn face-up Train Card before drawing a second Train Card. If this action reveals a third locomotive, the available cards must be flushed immediately.
  2. After all players have chosen what tickets to keep at the start of the game, the remaining tickets will be shuffled well. Discarded tickets are placed at the bottom of the pile as they are discarded.
  3. Discarded Train Cards must be reshuffled and put into play as soon as the last card is drawn (not when the next card is required).
  4. Be sure to shuffle the Train cards thoroughly (because they are discarded in sets).
Tie Breakers

The only tie-breaker for games in this tournament will be reverse original starting order.

Time Limit Adjudication

Each heat will last 90 minutes. The GM intends to be available to adjudicate unfinished games promptly at the 90-minute mark. Adjudication will be based on likely outcomes, not only on current scores.

Past Winners

This event is new for 2025.

1st place 2nd place 3rd place 4th place
2025