Designers: Michael Kiesling
Publishers: Next Move Games, Plan B Games
Boardgamegeek Info: Azul
GM: Chris Wildes
Demo: Sat, 12:30 PM
See schedule for Heat times
The top finisher in the final will receive a plaque.
In the game Azul, players take turns drafting colored tiles from suppliers to their player board. Later in the round, players score points based on how they’ve placed their tiles to decorate the palace. Extra points are scored for specific patterns and completing sets; wasted supplies harm the player’s score. The player with the most points at the end of the game wins.
For this event only the original Azul will be played, and all games will use the colored wall side of the player boards.
Three one-hour heats will be played. Preference will be for 4-player games but we will use 3-player games as necessary. Standard rules as in the box and no expansions or promos will be used.
Please bring your copy of the game.
If there are less than 35 total players:
4 or less winners >> We will skip directly to a final with those winners. If necessary, the best player without a win will advance to fill up the table to 4.
More than 4 winners >> We will advance either 8 or 12 (depending on the number of winners with enough seconds to fill out the tables) to a semi-final. Advancement of non-winners in the semifinal will be determined by highest percentage of winners score. The top 4 players from the semi-final will advance to the final table.
The following tie breakers will be used in all rounds.
2. Fewest tiles on your wall.
3. The player currently holding the start player marker (if involved in the tie). In other words, the player who picked up the start player marker during the last round.
4. Reverse turn order from the last round. Preference will be for players later in the turn order for the final round played.
Azul at EuroQuest 2019 will award Meeple League points