Designer: Alexander Pfister
Boardgamegeek Info: Great Western Trail
GM: Scott Saccenti
Demo: Thurs 6:00 PM
See schedule for Heat times
The top two finishers from the Final will receive a plaque.
Manage your herd and navigate the opportunities and pitfalls of the Great Western Trail. New players are welcome, so long as they have at least read the rules OR attended the teaching Demo.
The default edition for all games in the tournament (and the required edition in Semis/Final) will be Second Edition. First Edition will only be used in Heats if there is a shortage of copies, and IF used, will include the second edition changes to starting-hand setup.
SPECIAL TOURNAMENT RULES (changes from rulebook!)
- In heats, players will draft starting Objective Cards in reverse initial turn order. In Semis/Final, they will be attached to a seat before bidding.
- Played cards should be added to a player’s discard pile in the order they are played, and this order must be preserved until a shuffle is needed. Played cards are public and may be examined at any time by any player.
- A player may examine the contents of their OWN draw deck, provided that after doing so they hand the deck to the player on their right for a shuffle.
2 heats of 2 1/2 hours. 4-player games are preferred but we will use 3-player tables if necessary to allow all players to play.
Reasonable effort will be made to split up family/team members where possible.
In heats, players will draft starting Objective Cards in reverse initial turn order. The placement and the side (A/B) of the neutral buildings will be random.
No promos. Some effort will be made to accommodate players interested in playing the Rails To The North expansion (heats only!), but this will depend on interest
Tie-breaker (in heats) will be REVERSE initial turn order.
Tie-breaker (in elimination rounds) will be leftover coins AFTER spending for game-end VPs, with second tie-breaker being bid-for initial turn-order.
After two heats, if there are eight or fewer game-winners, we will cut to Top Eight, and advance the top two from both Semi tables to the Final.
if there are more than eight game-winners, we will cut to 12 if needed, or 16 if possible, leading to a 4-player Final.
In Semis and the Final we will bid VPs (to be deducted at game end) for initial turn order
Great Western Trail at EuroQuest 2022 will award Meeple League points