Note about Tie Breakers. The Tie Breakers already in the rulebook take first precedence. If they do not break the tie then use the ones listed here. They are definitive enough that there should be no ties.
ANNAPURNA
If 2 players get to 9 or more flags on the same ascent the one with more flags wins. A tie in flags goes to the winner of the final ascent, IE the person who was awarded 3 flags.
Second, third, and fourth will be awarded based on the following formula:
1. Number of flags
2. Who got second, third and fourth in the final ascent
BOOP.
1. No tiebreaker needed
CAN’T STOP
1. Number of markers on the top rung of the ladder
2. Closest marker to the top of any single ladder
3. The player going later in the turn order
CASCADIA
1. Most Nature Tokens
2. Most points from habitat type majorities
3. Most points from animal tiles
4. The player going later in the turn order
LOST CITIES
1. Player who won the most hands (2 out of 3)
2. Play a fourth hand or flip a coin
EARTH
1. Most soil remaining
2. Most cards in hand
3. Most Growth on their tableau
4. Most sprouts
5. Most composted cards
6. Player who went later in the turn order
EGIZIA
1. The player whose stone is in front on that space of the scoring track is the winner.
HEAT: PEDAL TO THE METAL
If two or more cars finish in the same round, the winner is the player whose car is furthest ahead (the spot closest to the Race Line is the tiebreaker if two cars end up side by side)
TERRAFORMING MARS: ARES EXPEDITION
1. Most combined resources remaining (heat, MC, and plants)
2. Fewest cards played
3. Flip a coin
VEGAS SHOWDOWN
1. Most cash remaining
2. The player going later in the turn order in the final round
APIARY
1. Most active workers (on the board and their docking mat)
2. Most resources remaining
3. The player going later in the turn order
BEYOND THE SUN
1. Fewest food and ore production disks on their player mat (not including automated disks)
2. Most population cubes remaining
3. Most ore remaining
4. The player going later in the turn order
EXPEDITIONS
1. The player with the most total items across all of the goal categories
2. The player going later in the turn order
LOST RUINS OF ARNAK
1. Whoever reached the Lost Temple first
2. Highest research score
3. Most points from empty idol slots
4. Fewest fear cards in deck
5. The player going later in the turn order in the final round
GREAT WESTERN TRAIL: ARGENTINA
1. Most remaining money (after spending $5 -> 1 point)
2. The player going later in the turn order
GREAT WESTERN TRAIL: NEW ZEALAND
1. Most remaining money (after spending $5 -> 1 point)
2. The player going later in the turn order
MARACAIBO
1. Reverse of Turn Order in the final round
NUCLEUM
1. The player going later in the turn order
OBSESSION
1. The player with a Fairchild card in their gentry deck
2. The player with the highest player board reputation
3. Flip a coin
POWER GRID
1. Most Money
2. Most Cities
3. Highest power plant number