Wild Card game descriptions

Note about Tie Breakers.  The Tie Breakers already in the rulebook take first precedence. If they do not break the tie then use the ones listed here. They are definitive enough that there should be no ties. In all games the last tiebreaker is furthest from the start player. If not possible, rock paper scissors 2 out of 3.



Designer: Dan Hallagan
Publisher: Kayenta Games
BoardGameGeek info: Obsession


GM: John Weber
Number of Players: 2-4
DEMO TIME: 8pm Thursday




Designer: Michael Keller (II)  Andreas “ode.” Odendahl
Publisher: Spielworxx, Stronghold
BoardGameGeek info: La Granja



GM: Rik van Horn
Number of Players: 2 – 4

La Granja, players control small farms by the Alpich pond near the village of Esporles on the island of Mallorca. Over time, the players develop their farms and deliver goods to the village. Players are vying to earn the title of “La Granja” for their country estate!



Designer: Jonathan Gilmour, Brian Lewis Publisher: PandaSaurus Games
BoardGameGeek info: Dinosaur Island




GM: Brian Stallings
Number of Players: 3 – 4
DEMO: Friday 11am

In Dinosaur Island, players will have to collect DNA, research the DNA sequences of extinct dinosaur species, and then combine the ancient DNA in the correct sequence to bring these prehistoric creatures back to life. Dino cooking! All players will compete to build the most thrilling park each season, and then work to attract (and keep alive!) the most visitors each season that the park opens.

Five Tribes

Designer: Bruno Cathala
Publisher: Days Of Wonder
BoardGameGeek info: Five Tribes





GM: Christy Applegate
Number of Players: 3 – 4.

Crossing into the Land of 1001 Nights, your caravan arrives at the fabled Sultanate of Naqala. The old sultan just died and control of Naqala is up for grabs! The oracles foretold of strangers who would maneuver the Five Tribes to gain influence over the legendary city-state. Will you fulfill the prophecy? Invoke the old Djinns and move the Tribes into position at the right time, and the Sultanate may become yours!

Can’t Stop

cant stopDesigner: Sid Sackson
Publisher: Parker Brothers, Franjos Spieleverlag, Editrice Giochi
BoardGameGeek info: Can’t Stop


GM: Brian Stallings
Number of Players: 2 – 4

In this Sid Sackson classic, there is a board with all the possible results of two six-sided dice: two through twelve. The object of the game is to move a little marker to the top of three columns by rolling that result, but you need many more sevens than you need twelves, based on the likelihood of each result. During your turn, you roll the dice and place temporary markers onto the board. You can continue moving these markers until either none of your dice match (your turn is over and all progress you’ve made is gone), or cut your losses and end your turn (placing a permanent marker in your rows). Nice light filler for opening or closing a session.


Second place will be determined by
(1) number of markers on the top rung of the ladder then
(2) closest marker to the top of any single ladder and
(3) coin flip.

Lost Cities

lost citiesDesigner: Reiner Knizia
Publisher: 999 Games, Rio Grande Games
BoardGameGeek info: Lost Cities



GM: Ivan Lawson
Number of Players: 2

Lost Cities is a card game from the Kosmos two-player series. The object is to mount profitable expeditions to one or more of the five different lost cities. Card play is quite straightforward, with a few agonizing moments sprinkled through what is mostly a fast-moving game. If you start a given expedition, you’d better make some progress in it, or it’ll score you negative points. If you can make a lot of progress, you’ll score quite well. After three rounds, the highest total score takes the day.

Rules Clarification

Three hands must be completed for an official game. As per the rules, highest aggregate score will determine the winner.


If tied on aggregate points, the winner is the player who won the most hands (two out of three). If this still does not break the tie, the players have the option of determining the winner by (a) playing a fourth hand or (b) flipping a coin.




Designer: Michael Kiesling
Publisher: Next Move Games
BoardGameGeek info: Azul



GM: Eric Haas
Number of Players: 2 – 4

In the game Azul, players take turns drafting colored tiles from suppliers to their player board. Later in the round, players score points based on how they’ve placed their tiles to decorate the palace. Extra points are scored for specific patterns and completing sets; wasted supplies harm the player’s score. The player with the most points at the end of the game wins.

Tie Breakers: Most number of Domains bought and Monsters slain. Least number of resources.


Designer: Reiner Stockhausen
Publisher: DLP Games, Arclight
BoardGameGeek info: Orleans





GM: Brian Stallings
Number of Players 3 – 4

During the medieval goings-on around Orléans, you must assemble a following of farmers, merchants, knights, monks, etc. to gain supremacy through trade, construction and science in medieval France.

 Tie Breakers: Player with most number of  character tiles. Player with the most goods.

Designer: Jamey Stegmaier
Publisher:  Stonemaier Games
BoardGameGeek info:  Scythe



GM: Doug Mercer
Number of Players: 3 – 5

It is a time of unrest in 1920s Europa. The ashes from the first great war still darken the snow. The capitalistic city-state known simply as “The Factory”, which fueled the war with heavily armored mechs, has closed its doors, drawing the attention of several nearby countries.



Publisher Days of Wonder
BoardGameGeek info:  Rails and Sails
Designer: Alan R. Moon





GM: Bob Oliver
Number of Players: 3 – 5

Designer: Hisashi Hayashi
Publisher: 2Tomatoes, Cranio Creations
BoardGameGeek info:  Yokohama





GM:  Brian Stallings
Number of Players: 2 -4

Roll for the Galaxy

RollFTGDesigner:     Wei-Hwa Huang  Thomas Lehmann
Publisher:  Rio Grande Games
BoardGameGeek info: Roll for the Galaxy



GM:  Brian Stallings
Number of Players: 2 – 5

Roll for the Galaxy is a dice game of building space empires for 2–5 players. Your dice represent your populace, whom you direct to develop new technologies, settle worlds, and ship goods. The player who best manages his workers and builds the most prosperous empire wins!

This dice version of Race for the Galaxy takes players on a new journey through the Galaxy, but with the feel of the original game.

potion explosion

Designer:  Stefano Castelli
Publisher: Horrible Games, 999 Games
BoardGameGeek info: Potion Explosion





GM:  Norman and Amy Rule
Number of Players: 2- 4

Dear students, it’s time for the final exams of the Potions class! The rules are always the same: Take an ingredient marble from the dispenser and watch the others fall. If you connect marbles of the same color, they explode and you can take them, too!

Isle of Skye

Designer:  Andreas Pelikan, Alexander Pfister
Publisher:  999 Games, Funforge
BoardGameGeek info: Isle of Skye 





GM:  Brian Stallings
Number of Players: 2 – 5

In the tile-laying game Isle of Skye: From Chieftain to King, 2–5 players are chieftains of famous clans and want to build their kingdoms to score as many points as possible—but in each game only four of the sixteen scoring tiles will be scored

Tie Breakers:


Designer:  Antoine Bauza, Bruno Cathala
Publisher:  Floodgate Games
BoardGameGeek info: Sagrada





GM:  Brian Stallings
Number of Players: 3 – 4
DEMO: Thursday 7pm

Draft dice and use the tools-of-the-trade in Sagrada to carefully construct your stained glass window masterpiece.

Tie Breakers: Most Pyramids.  Money left

 Spice Road

Publisher: Plan B Games
BoardGameGeek info:  Spice Road






GM:  Brian Stallings
Number of Players: 2 – 4

Vegas Showdown

VSDesigner:  Henry Stern
Publisher: Avalon Hill (Hasbro)
BoardGameGeek info: Vegas Showdown



GM:  Eric Freeman
Number of Players: 3 – 5
Players compete to build the most famous hotel/casino. Room tiles representing slot machines, lounges, restaurants, and other casino-related places appear on a central board and the players hold auctions to win the rights to have those rooms in their building, garnering them income, population, or fame. Bidding wars escalate, values fluctuate, and designers renovate until finally the hotel/casinos are put to the test to determine whose garners the most fame.

Rules clarifications:
1. There is a confirmed (with the game designer) misprint on one of the Sports Book tiles. There should be two “A” tiles and one “B” tile. Before game play, take one of the “B” Sports Book tiles and shuffle it into the “A” pile. Place the “A” tiles underneath the “B” tiles and draw from the bottom of the stack.  After the improperly marked “B” Sports Book is revealed, place the remaining A tiles back on top and draw from the top of the stack going forward.
2. If the Event card “Lower Prices” is pulled when a Prestige tile is at the minimum bid of 3, that tile is to be discarded and a new one
drawn immediately, using a new Event card to determined which stack to pull from.
3. If two Taxes events are drawn, the effect is not stacked. Income for everyone is halved, not quartered.
4. If two Visionary events are drawn, the effects are stacked. (i.e. gain 2 fame per overbid)
5. If two Good Relations events are drawn, the effect is not stacked. The effect is the same as if one was drawn.
Tie-breakers: Follow the tiebreakers in the standard rules and, if still tied, furthest away from start player is the winner.